A lot of thoughts I have about PUNCH. The game I made for Ludum Dare 54 (was mentioned at last summary article) and got really good results.
Some people was keeping telling me that I need to do that and that about the game. And everything was accumulating in my head for a while for bigger picture.
In the end maybe this article would help to relieve and never come back to that game – as it usually working with plans when you sharing it and never complete because you are getting people reactions already and no need to finish project for that.
| The picture starts giving me a tic |
PUNCH should become universal game, consisting of different game modes. Ludum Dare original simple physics and controls should become a pillar, game law, rule if you want. It should be customizable, platform independent, who knows maybe even open-sourced in the end.
To find the game modes or other values, where I should to put my efforts, is one of the most difficult tasks I have. «Limited Resources» is my personal ludum dare theme for whole life. Work smart, not hard, people saying. Anyway I'm trying just work, my minimal barrier. Low-key it called I think.
For now, the most clearest vision for nearest future I have, is having multiple modes, at least 3-in-1:
- original linear levels from compo version, it is already contains entities like bosses, bonus levels and learning curve;
- PvP arena, that is already released on itch.io and standalone downloadable/web version;
- infinite rogue-like or "survio" game mode, some prototyping already started on that direction.
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