Despite my moderate involvement in indie development, this year I mainly worked on projects that are still far from release. Some of them, as always, can be seen on X where I sometimes post videos and screenshots. I hope to be able to talk more about these games in the future.
However, this year we managed to make 3 releases for all three Ludum Dare events taking place this year.
Ludum Dare 52 theme «Harvest» – In The Rye
I already talked about this release in a separate post at the beginning of this year. I can only add that this project, made mostly in a frenzy, remains one of the best in recent times, receiving a lot of praise from players.
I really, really want to repeat the success by doing something narrative-trash. Unfortunately, I still can’t find a place for such projects – neither among the players, nor among my other ideas. Maybe just doing something from the heart will work out, but I don’t feel the energy from space for it yet.