8.06.2014

Current status

Some time has passed, you need to know about my current business.

I started development of the promising project called PATRIOT. I call it game but it more looks like monumental social experiment. At this time I doing it not alone – my good friends took server-side programming (yes, it’s not single player game). I really lay my hopes on PATRIOT.

patriotLogo

In addition, I can say that possible few little projects in partnership with great DiscoFish. I have plans for game series with different mechanics but with same universe. I think Alex can do awesome art style for this project. He agreed for this, but I can’t promise it soon because I will take outsource job for money~ Hey, I’m indie and I need money sometimes!

7.19.2014

Ports to iOS — check

After I left my job, it was pretty easy to complete updates and ports. Before I planned it done until summer end but now it was finished in few weeks. I’m glad. Here are the links in AppStore:
And guess what? I reincarnated my octahedron studios site. New lite WordPress design and separate  pages for games. Hope you like it. It need some work and time but it better than it was before (static blank page if you remember).
Now I’m started working on new project, that not really game but huge social experiment. It will be awesome and weird. And now I’m not alone with it: my old friend helping me with server side programming. It first not solo experience in development for me (except taphophobia of course).
It will be a lot of news at near time. You can follow my fresh Twitter — there are will be some short news.
Thanks for reading, I’m happy.

7.01.2014

Indie. Day one



Today is the first day without office. Yep, I quit my job yesterday. Now I’m poor but free. Now I can take all time to my games.

Here the plan for near future
  • Make updates and iOS-ports for my mobile games
  • Ressurect octahedron studios site. It will be just homepage for mobile games. All news will be here
  • Ludum Dare 30 in August
  • New games!

Damn, I’m so glad that I can spent full time to my own projects. I hope I’ll not die from hunger.

5.24.2014

Ludum Dare 29 Summary

, or how I fucked up.

I’m very dissapointed, so I do not want write the post of full value. It’s overall place is only 221th. Fool statistic is available at LD-page. It’s very sad adter previous Ludum Dares, when my games always took first hundred. I have some thoughts why it turned like that. But now I put my mind about mobile port with improvements far away.

And here, if you don’t played, the link to the game Snake Intuition. And here the timelapse video of development:



It’s enough for now. Current time I’m working on huge update and iOS-port of my old mobile game Hungry Brothers. I hope I’ll done it soon and do it with my other mobile games. And only after that I’ll start to make new games.

5.07.2014

GamesJamGAMM Summary

Few moments ago judgment of GamesJamGAMM ended. I wanted to write post about it after that. So here it is.

About contest. It was Russian game development contest where participants created games in 7 days in given theme. Theme was ‘phobias’. I think rules must be more adjusted, because they have some unlogical moments. For example, it is possible to participate with any old game if it suitable for theme. Even if it was developing already two years by team. But prizes for win places was tasty (money and other shit) so many developers droped to this contest. But I wanted to write not about prizes.

I participated in GamesJamGAMM as warmup before Ludum Dare. I wanted to make a little game with any zest and not counted for winning. So here borned idea about taphophobia – fear of be buried alive. Firstly I wanted to make game like film ‘Buried’ with Ryan Reynolds. It should have been puzzle, where main character every night see dream about he is buried in a coffin but when oxygen ends he waking up in bed. And dream by dream player got new details and must use it to avoid burial and bad dream ends. But when realized how much energy and time realization will take, I was forced to change game in something more simple. And shocking. So here concept was reborn as it now in final game called taphophobia. No spoilers, just try it.

It took only 3 evenings to complete development. My woman recorded a lot of breathing sounds, that was cropped and insesrted into game. I think it turned pretty cool – something between fear and excitation. As I wanted. Also She made final theme that was originally made not for game but I think it sounds pretty organically. Thanks a lot.

So I put game to my favourite Newgrounds. And after that to GameJolt where I recently registered. Also you can check it at contest page. Sure game wasn’t featured and got odd feedback. Furthermore it now have lowest rating of all my games. But most interesting things was started few days later.

First, I’ve got not bad feedback from members of contest. I thinked it will be more negative. But all comments was fun irony or finding of significance of game. Second, I had very weird conversation in Skype. One Newgrounds user found me and said (quote) “you are fucking genius, sir”. It was amazing that this man from Italia was not lazy and wrote directly to me. I was so happy. I think only this convesation was enough for making game. And I think he is my first real fan who is not from my friends. And third, after I’ve got reference to a taphophobia game in Twitter, I suspected that something is wrong. I’m googled my game. And what I found? And think it awesome, but I found my game at indiegames.com. I’m not sure that it a real cool site, but the fact that it was made by creators of Gamasutra is enough for me.

So what we have at the end. Game that was in really weak rhytm got really positive and interesting feedback for me. Official results of contest was predictable for my game. It got 53th place from 105 games. In the middle. But you know, it was not about place. Will do something like that again.

4.30.2014

Jam week ended

As I said, last week was Jam week. I participated in two events.
First was GamesJamGAMM. It’s a russian game jam. It continued 7 days and had disputable rules. Theme of GJG was ‘phobias’. I didn’t strive and it was something like warm-up before second event. I made a little dumb game (that more looks like cutscene) in 3 evenings. More information about development (it has few interesting facts) will be later after results. Sure, I’m not claim for any victory, just for fun. You can play taphophobia now. It’s take only two minutes for whole game.
Second event, and more important for me, was Ludum Dare 29. I really like it. It was my fourth time when I was involved in compo category. It’s mean that the whole game (idea, code, graphics, etc) was made only by myself in 48 hours. I wanted to try my best, but this time theme ‘beneath the surface’  knocked me down. As always, devlog can be seen at my LD-page. I made something like redefining of classic snake-game. It will be more information about this game after results but now you can play Snake Intuition at Newgrounds.
It’s really cool that Tom Fulp featured my game at main page as always at Ludum Dare. Futhermore, my friend was involved in this Ludum Dare too, and his game also was featured. It was really awesome to give high five to him from main page and from categories page (his icon firstly was choosen as icon for LD 29 but after it was changed).
So, this is my last news. Play in these best games and give 5 stars if you can.

4.18.2014

It's not over yet

I’m too lazy to write all about my project failure, but I don’t want to make dead-end for this blog. I had some problems with addictions but now they are solved and normalized. Now I’m planning to use it for all my game development news. Stay tuned I’m back.
From my latest news:
  • Chop-chop Gobbler (February game) is frozen. Not sure that I’ll return back to it someday.
  • I’m working as freelancer for small game project. Something like legendary Incredibox but for children.
  • Two game jams are coming, where I’m planning to participate: GamesJamGamm and LD29.
  • I’m working on porting of my Android games to iOS. Don’t have enough time for it, but it is on rails.
  • And, besides all, I continue working at my main job at office.
Wish me luck and all will be fine.